My biggest passion has always been creating exciting, original and breathtaking 3D/2D Assets and Environments for games. I am currently working in Copenhagen as a 3D/2D Artist intern for a Danish/Swedish Virtual/Augmented Reality agency. Since I have a generalist background and that I am working at a small production studio, I am used to filling in all kinds of different roles in the production pipeline.
My everyday tasks include creating high-quality 3D/2D assets and characters, environments, polishing and optimizing scenes, texturing, shaders, rigging, animating and creating stylized/hand-painted assets.
Having worked in production before, I am used to collaborating effectively with other members of the team. I am fluent in software such as Blender, Unity, Unreal, Maya, Substance Painter, Zbrush, 3DS Max, Photoshop, and I have a drive to understand other programs used in the game industry.